1.As for Multigen Creator, the modeling technology of Creator is firstly discussed. The construction of virtual system of roaming engine room on board in Creator, the structure of OpenFlight file format and OpenFlight API are mainly presented.
对于Multigen Creator,首先介绍MultiGen Creator的建模技术,主要讨论了MultiGen Creator的船舶机舱虚拟漫游系统构成,OpenFlight的结构以及OpenFlight API函数。
2.Based on introduction about the technology of 3D modeling of MultiGen Creator,LynX graphics interface and API function of Vega,the virtual reality software MultiGen Creator and Vega is applied to the road transportation plan and design to create the virtual road transportation system with audio-effect.
本文简单介绍了虚拟现实技术的概念,并在对虚拟现实软件MultiGen Creator和Vega的三维建模技术、LynX图形界面与API函数进行介绍的基础上,将虚拟现实技术应用到道路交通的规划设计中,建立虚拟道路交通系统,并利用Vega声音仿真模块加入了声音效果。
3.This paper discusses the key problems of the application of virtual reality technology in digital mine with the software MultiGen Creator/Vega Prime and makes an instance with COM GIS.
本文讨论了基于实时三维视景仿真软件 MultiGen Creator/Vega Prime,在GIS环境下构建虚拟数字矿山的若干关键技术问题,并结合组件GIS技术, 给出了这一过程中的原型系统。
4.The method for optimizing the three-dimensional objects and the technology of Screen Pickup,Texture Mapping and Collision Detection based on MultiGen Creator and the functions of OpenGVS in the developing environment of Visual C++ are studied.
借助Visual C++编程环境、利用OpenGVS函数库并使用实时三维建模软件MultiGen Creator,研究了三维对象的模型优化方法、基于OpenGVS的屏幕拾取、纹理映射和碰撞检测等特殊效果的生成技术。
5.In combination with the reality of a crusher,MultiGen Creator is used to transfer and optimize the original 3-D CAD model to finally produce a VR data model. With Vaga and Visual C++ as the software platform,the virtual reality system of mine equipment is realized,which has versatility and portability and is suitable for various kinds of products.
结合实际情况,以一种破碎机为研究对象,使用MultiGen Creator转换并优化原有的三维CAD模型,最终生成VR数据模型,以Vega和Visual C++作为软件平台,实现了矿山设备虚拟现实系统。 这一系统具有通用性和可移植性,适用于各种产品。
6.Modeling by MultiGen Creator, "OpenGL Performer" and "POSIX Threads" were used to develop the distributed 3D visual simulation of AUV in Linux.
其以MultiGen Creator建模,利用实时视景开发软件包OpenGL Performer,采用POSIX Threads多线程技术,在Linux环境下开发了分布式的水下机器人三维视景仿真平台.
7.Construct the visual simulation system of the combination station in the oilfield using Visual C++ 6.0 and OpenGL functions. Make three dimension models of every station of the combination station using MultiGen Creator.
利用Visual C++6.0编程环境和OpenGL函数库编制油田联合站可视化仿真系统,使用实时三维建模软件MultiGen Creator建立联合站的三维模型。
8.Realization of Residential Area Simulation System Based on Creator /Vega
基于Creator/Vega的居民小区仿真系统的实现
9.Realtime Simulation of Battlefield Flight Scene System Based on Creator/Vega
基于Creator/Vega的战场飞行视景系统的实时仿真
10.Research on Design of Virtual Library Based on MultiGen Creator & Vega
基于MultiGen Creator/Vega的虚拟图书馆设计研究